05.02.10 Posted in iphone, work by brian
The iPhone app I’ve been working on for the past few months went live recently. This is for The Hartford Insurance Company, who’s celebrating their 200th year this year. It’s a neat little auto insurance utility application. You can document auto-accidents, take and manage photos, collect personal information, find nearby auto services, and more. Our [...]
05.02.10 Posted in portfolio by brian
A stylish auto-accident utility application for the iPhone and iPod Touch.
04.24.10 Posted in portfolio by brian
AutoTrader is the market leader for buying and selling used cars in the UK. The iPhone app allows people to take a picture of any car and instantly get make and model information.
04.24.10 Posted in portfolio by brian
The new and improved version of Coke’s Spin The Coke app lets users “Spin with Friends” via Facebook Connect or the pictures on their iPhone camera roll.
04.24.10 Posted in portfolio by brian
AS3-powered Flash application that allows MNY to highlight various publications in which their products appear in.
04.24.10 Posted in portfolio by brian
Interactive e-learning application for Barclays iShares product. The site can be experienced linearly or ad-hoc using the pull-down content map. The content is a mix of Papervision 3d planes and hyper-realistic 3d video.
04.23.10 Posted in portfolio by brian
Tiny Violin was available the day the App Store went live. Over thirty-thousand downloads later, Tiny Violin continues to be in the top 30 apps in the Music/Games categories.
11.10.09 Posted in iphone by brian
iPhone OS 3.1 brought several customization options to the UIImagePickerController. With 3.1, you have the ability to customize the behavior of how the camera viewfinder appears to the user, without having to hack around the UIImagePickerController’s cameraView hierarchy. This has given rise to several augmented reality applications, such as the Monocle feature in the Yelp [...]
10.21.09 Posted in iphone by brian
One of the neat features of Objective-C programming is categories. Categories give the ability to add discrete bits of functionality on existing classes. Think of them as lightweight inheritance; I can add one or more methods to an existing class without having to create a custom subclass. There’s a bunch more you can do with [...]
06.28.09 Posted in games, interactive, iphone by brian
One of the more interesting features that was announced during the preview of iPhone OS 3.0 was the GameKit framework. The video above is just a simple demo I wrote a few months ago with a beta version of GameKit and the cocos2d-iPhone framework. The two devices discover one another over Bluetooth, coordinate the client [...]