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	<title>gorbster.net &#187; games</title>
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	<link>http://www.gorbster.net/blog</link>
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		<title>Multiplayer Pong Demo using GameKit in iPhone OS 3.0</title>
		<link>http://www.gorbster.net/blog/archives/91</link>
		<comments>http://www.gorbster.net/blog/archives/91#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:32:43 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gorbster.net/blog/?p=91</guid>
		<description><![CDATA[One of the more interesting features that was announced during the preview of iPhone OS 3.0 was the GameKit framework. The video above is just a simple demo I wrote a few months ago with a beta version of GameKit and the cocos2d-iPhone framework. The two devices discover one another over Bluetooth, coordinate the client [...]]]></description>
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<p>One of the more interesting features that was announced during the preview of iPhone OS 3.0 was the <a href="http://developer.apple.com/iphone/library/navigation/Frameworks/CocoaTouch/GameKit/index.html">GameKit</a> framework.</p>
<p>The video above is just a simple demo I wrote a few months ago with a beta version of GameKit and the <a href="http://code.google.com/p/cocos2d-iphone/">cocos2d-iPhone</a> framework. The two devices discover one another over Bluetooth, coordinate the client / server relationship, and begin play. There&#8217;s currently no scoring, and my protocol implementation is highly inefficient.</p>
<p>While the framework provides many neat features, I was most attracted to the zero-configuration P2P over Bluetooth. Multiplayer applications were previously only possible using Bonjour over WiFi, or some roll-your-own solution over the cell network. These methods provide a significant barrier of entry when you consider that the most popular games on this platform are the pick-up-and-play / get-in-get-out kind, with a typical play session lasting five minutes or less. If I have to fiddle with my network options in order to play an ultra-casual game with you, I most likely won&#8217;t.</p>
<p>The bad news? Bluetooth P2P is only available on iPhone 3G and 3Gs, and iPod Touch 2G.</p>
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		<title>Off To GDC Next Week</title>
		<link>http://www.gorbster.net/blog/archives/60</link>
		<comments>http://www.gorbster.net/blog/archives/60#comments</comments>
		<pubDate>Fri, 20 Mar 2009 21:12:48 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gorbster.net/blog/?p=60</guid>
		<description><![CDATA[It has been ten whole months since I decided I wanted to make video games for a living. Since that time I&#8217;ve purchased well over $1,000 worth of books, games and consoles in an attempt to immerse myself in an arena I&#8217;ve been away from for many years. By leveraging my existing skills, I was [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligntop size-full wp-image-61" title="gdc" src="http://www.gorbster.net/blog/wp-content/uploads/2009/03/gdc.jpg" alt="gdc" width="243" height="160" /></p>
<p>It has been ten whole months since I decided I wanted to make video games for a living. Since that time I&#8217;ve purchased well over $1,000 worth of books, games and consoles in an attempt to immerse myself in an arena I&#8217;ve been away from for many years.</p>
<p>By leveraging my existing skills, I was able to get my foot into the door as a developer for a upcoming kids-oriented MMO by day. I am also designing and programming games for the iPhone on my own. I took a little break from iPhone programming during the last quarter of 2008, but the innovation I&#8217;ve seen in other apps has brought me back to the land of Objective-C. And yes, I am planning an update for <a href="http://www.gorbster.net/blog/tiny-violin/">Tiny Violin</a>. <img src='http://www.gorbster.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>All this is to say that I will be attending this year&#8217;s <a href="http://www.gdconf.com">Game Developers Conference</a> next week, and couldn&#8217;t be more excited! I&#8217;m really looking forward to meeting fellow game-makers, especially on the iPhone-front.</p>
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		<title>Tiny Violin Approved for the App Store</title>
		<link>http://www.gorbster.net/blog/archives/21</link>
		<comments>http://www.gorbster.net/blog/archives/21#comments</comments>
		<pubDate>Mon, 07 Jul 2008 23:15:33 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gorbster.net/blog/?p=21</guid>
		<description><![CDATA[My first iPhone / iPod Touch application, Tiny Violin, has been approved for the App Store. More details to come, but here is a description of the application: Play the world&#8217;s smallest violin on your iPhone or iPod Touch. An indispensable tool useful for showing sympathy toward another&#8217;s misfortune. Slide your finger or thumb across [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284924915&amp;mt=8"><img class="size-full wp-image-52 alignnone" title="tinyviolin_iphone_portrait_0708" src="http://www.gorbster.net/blog/wp-content/uploads/2008/07/tinyviolin_iphone_portrait_0708.png" alt="tinyviolin_iphone_portrait_0708" width="384" height="576" /></a></p>
<p>My first iPhone / iPod Touch application, Tiny Violin, has been approved for the App Store. More details to come, but here is a description of the application:</p>
<blockquote><p>Play the world&#8217;s smallest violin on your iPhone or iPod Touch.</p>
<p>An indispensable tool useful for showing sympathy toward another&#8217;s misfortune.</p>
<p>Slide your finger or thumb across Tiny Violin to play one of three short violin riffs, each designed to show sincere condolence for any situation.</p></blockquote>
<p><strong>Update</strong>: I&#8217;ve created a <a href="http://www.gorbster.net/blog/tiny-violin/">page for Tiny Violin</a>.</p>
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		<title>Off-Road Velociraptor Safari</title>
		<link>http://www.gorbster.net/blog/archives/20</link>
		<comments>http://www.gorbster.net/blog/archives/20#comments</comments>
		<pubDate>Thu, 08 May 2008 00:50:35 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.gorbster.net/blog/?p=20</guid>
		<description><![CDATA[A ridiculously fun game built with the UNITY engine. Playable as stand-alone or in the browser. Give it play, or check out the video above.]]></description>
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<p>A <a href="http://raptorsafari.com/">ridiculously fun game</a> built with the <a href="http://unity3d.com/">UNITY engine</a>. Playable as stand-alone or in the browser. Give it <a href="http://raptorsafari.com/">play</a>, or check out the video above.</p>
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