05.02.10 Posted in iphone, work by brian
The iPhone app I’ve been working on for the past few months went live recently. This is for The Hartford Insurance Company, who’s celebrating their 200th year this year. It’s a neat little auto insurance utility application. You can document auto-accidents, take and manage photos, collect personal information, find nearby auto services, and more. Our [...]
11.10.09 Posted in iphone by brian
iPhone OS 3.1 brought several customization options to the UIImagePickerController. With 3.1, you have the ability to customize the behavior of how the camera viewfinder appears to the user, without having to hack around the UIImagePickerController’s cameraView hierarchy. This has given rise to several augmented reality applications, such as the Monocle feature in the Yelp [...]
10.21.09 Posted in iphone by brian
One of the neat features of Objective-C programming is categories. Categories give the ability to add discrete bits of functionality on existing classes. Think of them as lightweight inheritance; I can add one or more methods to an existing class without having to create a custom subclass. There’s a bunch more you can do with [...]
06.28.09 Posted in games, interactive, iphone by brian
One of the more interesting features that was announced during the preview of iPhone OS 3.0 was the GameKit framework. The video above is just a simple demo I wrote a few months ago with a beta version of GameKit and the cocos2d-iPhone framework. The two devices discover one another over Bluetooth, coordinate the client [...]
03.20.09 Posted in games, iphone by brian
It has been ten whole months since I decided I wanted to make video games for a living. Since that time I’ve purchased well over $1,000 worth of books, games and consoles in an attempt to immerse myself in an arena I’ve been away from for many years. By leveraging my existing skills, I was [...]
12.24.08 Posted in iphone, press by brian
The folks over at Mac|Life contacted me back in early November for a short interview. They were writing an article showcasing a handful of iPhone developers and were interested in including Tiny Violin. The online version of the article was published a few weeks ago, and the print version can be found in the January [...]
07.07.08 Posted in games, interactive, iphone by brian
My first iPhone / iPod Touch application, Tiny Violin, has been approved for the App Store. More details to come, but here is a description of the application: Play the world’s smallest violin on your iPhone or iPod Touch. An indispensable tool useful for showing sympathy toward another’s misfortune. Slide your finger or thumb across [...]